Hello everyone! Apologies for not getting the master list updated last night. Had a couple more things to do than planned and fell asleep in front of my computer. Zinequest did not care! At last post we were at 145 zines. Tonight the list will be up to at least 220, maybe higher. It’s been one hell of a ride, and we still have a little over a week to go. So here again I have some interesting projects that caught my eye in the interim. I can’t possibly cover every cool thing coming out, so I’ll try to focus on the things that made me glance at my bank balance. I do encourage you to check out the master list and see if something else matches your taste! The sheer creative output on display is incredible. I’m sure if you don’t see something here to catch your eye you just need to look a little farther. Without further ado!
A Visitor’s Guide to the Rainy City by Andrew D Devenney
“A VISITOR’S GUIDE TO THE RAINY CITY is a system-agnostic RPG zine offering a complete setting playset and toolkit for GMs and players alike to mine for your own games and campaign settings or drop into a campaign as is. Spice up your roleplaying with the weirdness, whimsy, and wickedness of the Rainy City – a doomed fantasy metropolis at the end of the world – where the wizards jealously guard their rotting magical tomes, the gargoyles are always watching, the thieves are on the prowl, and the rains never stop.”
DELVE: A Solo Game of Digging Too Deep by Anna Blackwell
“DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. This 24 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. It has a simple turn-based combat system, rules for building your hold, and tips on how to implement your hold into your RPG world.”
Disk Horse #1: Off to the Races by FM Geist
“Disk Horse is a spectacular spectacular combining elements of procedural generation, (including of resolution mechanics) with a Powered by the Apocalypse core probably unrecognizable to Meguey and Vincent Baker. The core conceit is replicating a historical game where the originator of the idea that the worlds most popular roleplaying game disconnects you from reality–and precursor to later adherents who argued it teaches you magic or makes you a thrall to satanic forces–paid a DM to run a game for him; in case you are wondering the play report doesn’t sound like the world’s most popular roleplaying game. This is a game built on the following premise: a gaming table where an investigator is trying to bait their (paid, unprepared, with the wrong book) DM into proving the game ’causes’ a social ill and bystander players is a dynamic situation that can play out a lot of ways. I started making tables and moves, the game sort of wrote itself and is finished (~10k words) and in the process of being laid out but i intend to expand non-core aspects through this Kickstarter.”
Gourmet Street: Fantasy Street Food Adventuring Zine by John Gregory
“Gourmet Street is a setting that can be plopped directly into any world or adventure and serves up an extra side of gonzo fantasy. Populated with street vendors serving every possible food you can conceive as well as a fascinating accoutrement of culinary artifacts, edible monsters, and bizarre dishes.
However, under the greasy facade of delectable dishes, a war is brewing. Food-factions wage secret war in the smokey shadows and slippery alleys, vying for power and struggling to make their own culinary manifestos the main dish of Gourmet Street.”
Kozmik Objects & Entities by Nate Treme
“Kozmik Objects & Entities is a zine (that means a small book) featuring places and beings that adventurers can encounter in Deep Space! A garden asteroid, an abandoned space station, a black hole trading port, a sentient nebula, feuding space cults, and more! This system-neutral zine is meant to be used with the space-faring tabletop RPG of your choice. Games like ITLOAGS, Troika, Offworlders, Mothership, Solar Blades & Cosmic Spells, and Space Goblins.“
Night Reign RPG by Oli Jeffery
“Night Reign is a tabletop roleplaying game of stealth, guile, violence and devilry. You are a member of the Red Right Hand, a disgraced intelligence agency fighting a guerrilla war against covetous noble houses in the streets and atop the rooftops of Laenfendport, an Edwardian fantasy metropolis.
Based on Trophy Gold – which is also Kickstarting right now! – , Night Reign adapts that game’s push your luck mechanics, fragile characters and costly sorcery to tales of revolution and vengeance from the shadows, with innovative card based mechanics that to push the theme and feel of stealth gameplay home. As part of Kickstarter’s ZineQuest 2 campaign, you’ll get a complete RPG in zine form, with a capsule setting of faux-Edwardian urban dark fantasy that will appeal to fans of Dishonored, Thief, and Blades in the Dark. “
Our Queen Crumbles: A Weird-Fantasy RPG by Jason Brown
“Our Queen Crumbles is a collaborative storytelling game for 2-4 players about revenge, inevitable death, and saying goodbye to those you love. It is set in the weird-fantasy land of Halloway, where the dead whisper to those who listen and the fundamental forces of nature can be bent to your will. The game is meant to be played in a single sitting, and is focused on developing interesting and dynamic characters over the course of a few hours—no matter your roleplaying experience.”
Two RPG Zines: Marsh Goons & Tempered Legacy by David Schirduan
“Marsh Goons by Joe Banner. A Tabletop RPG mud-crawl using the elegant “Tunnel Goons” rules. It’s like a hex-crawl but every freaking mile is a dirty, grimy, sweaty trial. The zine is a complete package: rules, adventure, new magic system, items, NPCs, monsters, locations, quest hooks, and more.
Tempered Legacy by David Schirduan and Dave Cox. Magical weapons, armor, and items with a twist: You unlock the powers of previous owners by fulfilling their old regrets. The zine includes contributions from several prominent designers, additional rules, and advice on incorporating Tempered Items into your games.”
Under the Floorboards by Chris Bissette
“Under The Floorboards is a tabletop roleplaying game for 2-5 players about tiny people living in a giant, hostile world, inspired by The Borrowers. The focus of the game is very story-driven, with an emphasis on collaborative storytelling and worldbuilding over stats and crunch.
Build your family and the house in which they live, then embark on an expedition into the land of giants in order to collect the things you need to survive – without being seen.”
“Winter Harvest is a small tabletop role-playing game set in a small world. Players will take on the role of woodland animals who are protecting each other and their shared home over the four seasons by drawing on the power of community and memories passed on through oral history. In the final Winter session, players share a Midwinter feast that occurs both in-game and in real life! The table will tell the story of their year together, turning successes and failures into part of the world’s lore for future generations to call upon. “
And thats it! 10 cool looking zines that caught my eye. I think the premises are largely strong enough that I don’t need to sing their praises further, or add comments of my own. Hope you all have been having as much fun with this as I have. Happy zine hunting!